I make pixel art games, lead creative direction, and design systems that feel handcrafted. Currently studying at Phoenix College while shipping games — Godot 4, Aseprite, and a lot of late nights.
Top-down cosmic absorption game. Led creative direction, systems design, and all pixel art for a 5-person team. Shipped in 8 days for My First Game Jam 2026.
A cozy platformer about a hedgehog navigating a forest home. Creative direction and all 2D art. Comfy Jam Spring 2025.
Character sprites, environment tiles, UI assets, and personal illustration work. Galaxy animations, condition icons, and more.
I’m a Phoenix College student targeting a Fall 2027 transfer into game development — focused on creative direction, technical art, and design leadership. My work sits at the intersection of art and systems: I care equally about how something looks and how it plays.
My background spans pixel art, UI design, game systems design, and Godot 4 development. I’ve shipped multiple game jam projects as lead artist and creative director, working with small teams under real deadlines. I’m a Phi Theta Kappa member and currently completing coursework in HTML/CSS, communications, and film.
Outside of games: botanical illustration, anime aesthetics, and Korean fine-line tattoo art are the things that keep showing up in my design vocabulary.
Open to internships, game jam collabs, and freelance work. Best reached by email — I respond within 24 hours.